Main Page | Class Hierarchy | Class List | Directories | File List | Class Members | Related Pages

undoadd.h

00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Bjoern Erik Nilsen & Fredrik Berg Kjoelstad     *
00003  *   bjoern_erik_nilsen@hotmail.com & fredrikbk@hotmail.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 #ifndef UNDOADD_H
00021 #define UNDOADD_H
00022 
00023 #include "undo.h"
00024 
00025 #include <vector>
00026 
00027 
00032 class UndoAdd : public Undo
00033 {
00034 public:
00035 
00044         UndoAdd(int fromIndex,  const vector<char*>& frameNames, int activeScene);
00045         
00046         virtual ~UndoAdd();
00047         
00052         void undo(AnimationModel *a);
00053         
00059         void redo(AnimationModel *a);
00060         
00061 private:
00062         vector<char*> frameNames;
00063         int fromIndex;
00064         int activeScene;
00065 };
00066 
00067 #endif

Generated on Thu May 19 01:51:20 2005 for stopmotion.kdevelop by  doxygen 1.4.2