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projectserializer.h

00001 /***************************************************************************
00002  *   Copyright (C) 2005 by Bjoern Erik Nilsen & Fredrik Berg Kjoelstad     *
00003  *   bjoern_erik_nilsen@hotmail.com & fredrikbk@hotmail.com                *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 #ifndef PROJECTSERIALIZER_H
00021 #define PROJECTSERIALIZER_H
00022 
00023 #include "src/domain/animation/scene.h"
00024 #include "src/presentation/frontends/frontend.h"
00025 
00026 #include <libxml/tree.h>
00027 
00028 
00036 class ProjectSerializer
00037 {
00038 public:
00039         ProjectSerializer();
00040         ~ProjectSerializer();
00041         
00047         const vector<Scene*> open(const char *filename);
00048         
00057         bool save(const char *filename, const vector<Scene*>& scenes, Frontend *frontend);
00058         
00063         const char* getProjectFile();
00064         
00070         const char* getProjectPath();
00071         
00077         const char* getImagePath();
00078         
00082         void cleanup();
00083         
00084 private:
00085         xmlDocPtr doc;
00086         xmlDtdPtr dtd;
00087         xmlNodePtr rootNode;
00088         xmlNodePtr scenes;
00089         xmlNodePtr images;
00090         xmlNodePtr sounds;
00091         
00092         static const char imageDirectory[]; // relative to projectDirectory
00093         static const char soundDirectory[]; // releative to projectDirectory
00094         char *projectPath;// absolute
00095         char *projectFile;// absolute
00096         char *imagePath;  // absolute
00097         char *soundPath;  // absolute
00098         char *xmlFile;    // absolute
00099         char *prevProPath;// absolute
00100         char *prevImgPath;// absolute
00101         char *prevXmlFile;// absolute
00102         
00103         void setAttributes(const vector<Scene*>& scenes, Frontend *frontend);
00104         void getAttributes(xmlNodePtr node, vector<Scene*>& scenes);
00105         bool saveDOMToFile(xmlDocPtr doc);
00106         void setProjectPaths(const char *unpacked, bool isSave);
00107         bool setProjectFile(const char *filename);
00108         void cleanupPrev();
00109         void storeOldPaths();
00110 };
00111 
00112 #endif

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