redo(AnimationModel *a) | UndoRemove | [virtual] |
undo(AnimationModel *a) | UndoRemove | [virtual] |
UndoRemove(const vector< char * > &frameNames, unsigned int fromIndex, int activeScene) | UndoRemove | |
~UndoRemove() (defined in UndoRemove) | UndoRemove | [virtual] |