updateAdd(const vector< char * > &frames, unsigned int index, Frontend *frontend)=0 | Observer | [pure virtual] |
updateAnimationChanged(int frameNumber)=0 | Observer | [pure virtual] |
updateClear()=0 | Observer | [pure virtual] |
updateMove(unsigned int fromFrame, unsigned int toFrame, unsigned int movePosition)=0 | Observer | [pure virtual] |
updateMoveScene(int sceneNumber, int movePosition)=0 | Observer | [pure virtual] |
updateNewActiveFrame(int frameNumber)=0 | Observer | [pure virtual] |
updateNewActiveScene(int sceneNumber, vector< char * > framePaths, Frontend *frontend)=0 | Observer | [pure virtual] |
updateNewScene(int index)=0 | Observer | [pure virtual] |
updatePlayFrame(int frameNumber)=0 | Observer | [pure virtual] |
updateRemove(unsigned int fromFrame, unsigned int toFrame)=0 | Observer | [pure virtual] |
updateRemoveScene(int sceneNumber)=0 | Observer | [pure virtual] |